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Apathetic
Created
University, Second Year
Genre
Tower Defence
Platform
Windows
Engine
Unity
Role
Programmer
Collaborators
Liam Murray (Programmer), Jenna Bidwell (UI Designer, Level Designer, Main Menu Illustrations) and Matthew Hart (Concept artist, Sprite artist)
This project was made as part of a group project to develop a concept based on one of the seven deadly sins, ours being sloth. The game is a "Tower defence" whereby the player must prevent enemies from reaching the end of the path by placing "towers" that will attack them automatically.
I was responsible for implementing the enemies' navigation and reactions to being hit, enabling towers to be placed in the level and applying animations provided by another group member to the enemies and towers.